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LDJ 41 Post Mortem23 April 2018

Don’t make RPGs in a Jam This is the underlying lesson for this Ludum Dare jam, but it’s with a lot of reservation that I put this as my headline. I love RPGs, I love designing them and think they offer a lot of potential fun game design opportunities that I would love to explore. …

Design Analysis – Quest 6423 April 2018

What hooks a player into trying out a game? And what happens when the game fails to meet the player’s internal assumptions? Quest64 was one of those odd games which I keep coming back to even though it’s awfully designed. It was the second RPG I ever experienced after Super Mario RPG. Quest64’s flaws are …

So you want to work Remotely?1 October 2017

I’m currently in a transitional phase. I’ve recently graduated from college and trying to figure out where I want to take my career. Trying to decide where I want to go and what I want to do has felt overwhelming, but I’ve come to a conclusion. Why I left my last job My previous job …

How to get Your First Job in the Game Industry5 September 2017

This write-up comes from a talk at PAX West 2017. The talk covered topics about how to find your first Game-Job, but it did focus on visual-based jobs since they’re (according to the panelists) in demand right now. The panel featured: Sarah Grisson – VFX (Visual effects, particle effects) (Hosted the panel) Sophie Brennan – …

PAX Dev – Day 231 August 2017

Top Panel The VR/AR roundtable, which I wrote an entire separate post on (chronologically right before this one). Testing Your Game If you don’t thoroughly test your game, players will break it and there will be significant consequences – Negative press and prestige, someone will clone your game without the bugs, lost revenue, future expansions …

PAX Dev – VR / AR Roundtable30 August 2017

This talk was hosted by Kat Harris of Microsoft Hololens. Top VR games over the past year: SUPERHOT VR Elite Dangerous Subnautica Star Trek Bridge Crew Decomposed Home of Alice Experiences that came up during discussion: Happy Atoms (educational chemistry) Eagle Flight Development Tips Pick one specific VR environment situation and develop with that in …

Pax Dev Day 130 August 2017

Top Talk – Diversity Tools and Takeaways Tanya DePass of INeedDiverseGames.org Chris Barney of Poptropica Link Hughes of Arena Net Shana T Bryant of Terrible Allies & MushroomQueendom Mel Fox of Roll20.net This talk was considered a Diversity 201, a more advanced discussion about diversity beyond how to be inclusive. The panelists talked about how …

100 Days of Graphics: Days 29 – 3518 August 2017

Favorite Result I finally cracked the code for rendering cubemaps, reflections, and refractions! I’ve discovered how to generate a view-direction in a shader demo tool. I can now create an orientation for a camera and allow it to rotate in 3D, all in shader code! If I were working in a game engine, this is …

Slime Rancher – Design Breakdown5 August 2017

Having played slime rancher for a few hours by now and really enjoying it, I wanted to break down my initial impressions and analyze what has made it such a good game. Core Mechanic I’ve been told it’s good practice to break a game down into its core mechanic – the one (or two) things …

100 Days of Graphics: Days 15 – 214 August 2017

Favorite Result This week took a surprising turn into participating in Ludum Dare 39. You can read about my experience in the previous post here. All of my work this week came out of that quick little weekend. As a quick aside, I’m starting to discover a better frame of mind to understand how shader …