100 Days of Graphics: Days 8 – 1429 July 2017

Favorite Result Cubemaps The week started off as a dive into how to use cubemaps. Cubemaps are pretty interesting and seem so useful for rending gorgeous scenery. They’re actually pretty easy to use too! Simply use a 3D vector to sample the cubemap. The tricky issue is creating the 3D vectors to use to sample. …

100 Days of Graphics: Days 1 – 722 July 2017

Favorite Result Water Wobbles This shader came about from a Shader contest that started on ShaderToy.com. Shader toy is a unique site where you can easily play with fragment shaders. It’s unfortunately limited in some aspects: you can only use their textures, no fragment shaders, and no uploading meshes, but this restriction forces you to …

100 Days of Graphics Programming17 July 2017

This is the beginning of something new and exciting! Over the next 100 days, I’ll be streaming the creation (or breakdown) of a graphics shader every single day! Why? Because graphics development is extremely interesting! It’s a fascinating world where the most realistic graphic imaginings become real! It’s a combination of practical mathematics, programming, and …