PAX Dev – Day 231 August 2017

Top Panel The VR/AR roundtable, which I wrote an entire separate post on (chronologically right before this one). Testing Your Game If you don’t thoroughly test your game, players will break it and there will be significant consequences – Negative press and prestige, someone will clone your game without the bugs, lost revenue, future expansions …

PAX Dev – VR / AR Roundtable30 August 2017

This talk was hosted by Kat Harris of Microsoft Hololens. Top VR games over the past year: SUPERHOT VR Elite Dangerous Subnautica Star Trek Bridge Crew Decomposed Home of Alice Experiences that came up during discussion: Happy Atoms (educational chemistry) Eagle Flight Development Tips Pick one specific VR environment situation and develop with that in …

Pax Dev Day 130 August 2017

Top Talk – Diversity Tools and Takeaways Tanya DePass of INeedDiverseGames.org Chris Barney of Poptropica Link Hughes of Arena Net Shana T Bryant of Terrible Allies & MushroomQueendom Mel Fox of Roll20.net This talk was considered a Diversity 201, a more advanced discussion about diversity beyond how to be inclusive. The panelists talked about how …

100 Days of Graphics: Days 29 – 3518 August 2017

Favorite Result I finally cracked the code for rendering cubemaps, reflections, and refractions! I’ve discovered how to generate a view-direction in a shader demo tool. I can now create an orientation for a camera and allow it to rotate in 3D, all in shader code! If I were working in a game engine, this is …

Slime Rancher – Design Breakdown5 August 2017

Having played slime rancher for a few hours by now and really enjoying it, I wanted to break down my initial impressions and analyze what has made it such a good game. Core Mechanic I’ve been told it’s good practice to break a game down into its core mechanic – the one (or two) things …

100 Days of Graphics: Days 15 – 214 August 2017

Favorite Result This week took a surprising turn into participating in Ludum Dare 39. You can read about my experience in the previous post here. All of my work this week came out of that quick little weekend. As a quick aside, I’m starting to discover a better frame of mind to understand how shader …

Ludum Dare 39 Postmortem4 August 2017

Go play my entry If you haven’t already, you can play my entry – Gems of Power right now! Game Self-Review The good parts It’s a complete game! It has a finish/game over screen and can be played repeatedly. Awesome gem shader. (More on this with tomorrow’s 100-days of graphics post) Really cool surface shader …