LDJ 41 Post Mortem23 April 2018

Don’t make RPGs in a Jam This is the underlying lesson for this Ludum Dare jam, but it’s with a lot of reservation that I put this as my headline. I love RPGs, I love designing them and think they offer a lot of potential fun game design opportunities that I would love to explore. …

Design Analysis – Quest 6423 April 2018

What hooks a player into trying out a game? And what happens when the game fails to meet the player’s internal assumptions? Quest64 was one of those odd games which I keep coming back to even though it’s awfully designed. It was the second RPG I ever experienced after Super Mario RPG. Quest64’s flaws are …