So you want to work Remotely?1 October 2017

I’m currently in a transitional phase. I’ve recently graduated from college and trying to figure out where I want to take my career. Trying to decide where I want to go and what I want to do has felt overwhelming, but I’ve come to a conclusion. Why I left my last job My previous job …

How to get Your First Job in the Game Industry5 September 2017

This write-up comes from a talk at PAX West 2017. The talk covered topics about how to find your first Game-Job, but it did focus on visual-based jobs since they’re (according to the panelists) in demand right now. The panel featured: Sarah Grisson – VFX (Visual effects, particle effects) (Hosted the panel) Sophie Brennan – …

PAX Dev – VR / AR Roundtable30 August 2017

This talk was hosted by Kat Harris of Microsoft Hololens. Top VR games over the past year: SUPERHOT VR Elite Dangerous Subnautica Star Trek Bridge Crew Decomposed Home of Alice Experiences that came up during discussion: Happy Atoms (educational chemistry) Eagle Flight Development Tips Pick one specific VR environment situation and develop with that in …

Pax Dev Day 130 August 2017

Top Talk – Diversity Tools and Takeaways Tanya DePass of INeedDiverseGames.org Chris Barney of Poptropica Link Hughes of Arena Net Shana T Bryant of Terrible Allies & MushroomQueendom Mel Fox of Roll20.net This talk was considered a Diversity 201, a more advanced discussion about diversity beyond how to be inclusive. The panelists talked about how …

100 Days of Graphics: Days 15 – 214 August 2017

Favorite Result This week took a surprising turn into participating in Ludum Dare 39. You can read about my experience in the previous post here. All of my work this week came out of that quick little weekend. As a quick aside, I’m starting to discover a better frame of mind to understand how shader …

Ludum Dare 38 Postmortem25 April 2017

Intro For those who don’t know, Ludum Dare is a game jam that takes place internationally a few times a year. The goal is to motivate aspiring indie game devs into building something. It’s too easy to get caught in the loop of “Waiting for the perfect time” or working on the design doc forever. The 48-hour game jam …

Welcome to post-college life27 March 2017

It’s early 2017, freshly graduated college with a software engineering degree, and working a simple web-app job. Thrown out into the world thinking everything would be different, but it’s just like any retail job I’ve had so far. I go to work, mingle with coworkers, and do my job. I get paid to sit and …