LDJ 41 Post Mortem23 April 2018

Don’t make RPGs in a Jam This is the underlying lesson for this Ludum Dare jam, but it’s with a lot of reservation that I put this as my headline. I love RPGs, I love designing them and think they offer a lot of potential fun game design opportunities that I would love to explore. …

Ludum Dare 39 Postmortem4 August 2017

Go play my entry If you haven’t already, you can play my entry – Gems of Power right now! Game Self-Review The good parts It’s a complete game! It has a finish/game over screen and can be played repeatedly. Awesome gem shader. (More on this with tomorrow’s 100-days of graphics post) Really cool surface shader …

Ludum Dare 38 Postmortem25 April 2017

Intro For those who don’t know, Ludum Dare is a game jam that takes place internationally a few times a year. The goal is to motivate aspiring indie game devs into building something. It’s too easy to get caught in the loop of “Waiting for the perfect time” or working on the design doc forever. The 48-hour game jam …