How to get Your First Job in the Game Industry5 September 2017

This write-up comes from a talk at PAX West 2017. The talk covered topics about how to find your first Game-Job, but it did focus on visual-based jobs since they’re (according to the panelists) in demand right now. The panel featured: Sarah Grisson – VFX (Visual effects, particle effects) (Hosted the panel) Sophie Brennan – …

PAX Dev – Day 231 August 2017

Top Panel The VR/AR roundtable, which I wrote an entire separate post on (chronologically right before this one). Testing Your Game If you don’t thoroughly test your game, players will break it and there will be significant consequences – Negative press and prestige, someone will clone your game without the bugs, lost revenue, future expansions …

PAX Dev – VR / AR Roundtable30 August 2017

This talk was hosted by Kat Harris of Microsoft Hololens. Top VR games over the past year: SUPERHOT VR Elite Dangerous Subnautica Star Trek Bridge Crew Decomposed Home of Alice Experiences that came up during discussion: Happy Atoms (educational chemistry) Eagle Flight Development Tips Pick one specific VR environment situation and develop with that in …

Pax Dev Day 130 August 2017

Top Talk – Diversity Tools and Takeaways Tanya DePass of INeedDiverseGames.org Chris Barney of Poptropica Link Hughes of Arena Net Shana T Bryant of Terrible Allies & MushroomQueendom Mel Fox of Roll20.net This talk was considered a Diversity 201, a more advanced discussion about diversity beyond how to be inclusive. The panelists talked about how …